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AddOn: Heroes

Aonir’s light with you, traveller. On this page you will find the latest information on the SpellForce Add-On “Breath of Winter”. We will fill this page with information step by step, so it pays to visit regularly. Of course we will always announce any news on the main page, too.

Goblin – Gitzoback to top

Gitzo has always been an outsider. Even his fellow members of the Goblin clan of the Leatherfists felt eerie around him because his only joy for all times has seemed to be murder. After finally being outcast by his clan, he meandered around until he reached the Orc camp in Urgath, where he easily found a job as a torturer and assassinator. The Orcs made good use of his insanity, and in due time he was regarded as an appreciated mercenary, who eliminated his victims with covetousness and quick, precise stabs of his dagger.

Orc - Gultarkback to top

Gultark was the leader of the Gultark-Orcs, until his clan was defeated by the elves of Winterguard. His wisdom made him famous among the Orc clans and many say he has a special bond to the ghosts of the swamps. For a long period of time he roamed through the country, he traveled the seas and collected knowledge and items from around the world.
And yet, it was one of these journeys that kept him away from home on that one decisive day: the day the marksmen of the elves of Winterguard depopulated his village. Days later he returned home to find his slain brothers laying between the empty cottages. Since that day, he roams lonesome and full of grief and enragement over his own actions through the valleys of Frostfall, aimless, seeking nothing but his own death.

Marksman of the Wind – Kyraback to top

Kyra was one of the last to fall in Winterdeep, back when the elves and the dwarves led their armies against each other, in the last great battle of the ancient white folks. The battles raged for many weeks and slowly, the true goals of the war vanished in the distance, making space for hatred and revenge, which both armies relentlessly continued to pursue until not a single one of them was left alive. Even today you can see the ghosts of this battle wandering across the old battlefield, still dogged in that one war the living have long forgotten .

Kyra guarded over the elf commander and shot each and every dwarf that tempted to approach her. And yet, fate took its pay, fatigue lamed her hand after the many weeks in battle and in one dark and decisive moment, her arrow was not quick enough. It did hit the commander of the dwarves, however, his axe had already slit her beloved Mistress’s string of life.
Since this hour, Kyra's ghost has been roaming through Winterdeep, forever trapped in the hopeless attempt to save her dead Mistress after all.

Iron Soldierback to top

The Iron Ones were created by Hokan Ashir for the Convocation War. Their bodies are fashioned from black iron, and they bear glowing soul stones in their breasts, filling them with unholy life. Combat is their sole purpose in life, and they know neither mercy nor pity. The Fall of the Soul Smith robbed them of their power and left their armies to crumble into wide fields of dark iron that slowly sank into the mud of Urgath.
But who knows what kind of unholy magic might bring them back to the light of day...

The soldier is the Iron Ones' basic combat unit. His weapon of choice is the scythe-like blade on his right arm. Three souls give life to these creatures that once used to pour from the Obsidian Mountain to Fiara in endless hordes.

Iron Blade Weaverback to top

The Blade Weavers make up the elite of the Iron Ones. Brought to life by six souls in their breasts, these creatures cut through the rows of enemy armies like reapers cutting through ripe grain.

Iron Principalback to top

Only the purest of elfin souls bring these leaders of the iron armies to life. The Principal is the Iron Ones' master and commander, possessing great tactical skill and, in close combat, an impressive destructive power.

Dark Elf - Shar Arduinback to top

Shar is one of the best fighters of the Sinistra-Caste in the Blazing City. During his days of popularity, he served as a designated fighter for the Elyn Muin, the ritual battle representing the judgment of god. Whenever the judgment of god was necessary in a caste-dispute, Shar Arduin would stand in the circle of drums for the Sinistra.

Until the day his downfall was sealed - in the form of poison and switched weapons. The battle was decided against him. He did prevail, despite all resistances, but the web of intrigue did not release him until finally, stigmatized as a traitor, he was thrown in the dungeons of the Blazing City. Since that day he has lost all faith and loyalty, while he seeks resort in bleak derision.

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