After having created the wild orcs, Zarach was dissatisfied with his creation
and angered by his failure. He had hoped to create kings of the battlefield,
but had only succeeded in fabricating simple warriors. And so he began anew,
distorting the bodies of captured creatures to monstrous size and burning out
any part of them that was not useful for battle and killing.
And thus he created the trolls. He made them stronger than any other race, more
enduring and almost immune to pain, but in his eagerness to create a race of
ultimate warriors, he took too much of their spirit, rendering them simpleminded
While the trolls are the undisputed rulers on the battlefield, they live as paupers
in simple housings of stone and wood. Their limited skills and intellect only
allow them to roughly trim rock and fashion simple clubs from treetrunks. They
are as poor in mind as they are art, without legends, songs, living only for
the now, for food and to kill.
This is the price they pay for the incomparable strength and wildness that
makes them raging beasts on the battlefield, whom neither spears nor arrows
can stop. They know neither pain nor fatigue, and their insatiable lust for
blood drives them like a storm through the ranks of their enemies, their tree-like
clubs killing and maiming wherever they land. What trolls lack in dexterity
and cunning, they compensate with strength and power of resistance, and their
ability to fight even after having sustained mortal wounds. Pain does not weaken
them, it only makes them angry. And despite their primitive weapons and armour,
and their lack of tactical thinking, an army of trolls is like a wave of destruction
that can, with the right guidance, win battles by brute force alone.
No sooner than a troll learns to walk, he starts to fight. He fights for food,
for territory, for acceptance. Or just to have fun. Rowdies are simple trolls
that have taken a piece of wood, called it a weapon, and set out to have fun.
Any opportunity is good enough to crush a few skulls or pillage and destroy.
Their requirements are not high, and they are undisciplined and quarrelsome.
Once their appetite for destruction has been awakened, however, Rowdies cause
unimaginable destruction until no enemy is left breathing.
Smashers are particularly strong, stronger than an Rowdy. Rowdies are by no means
weak, but can hardly move the massive clubs Smashers use to plow through enemy
Yet while they may be stronger, their mind is as simple as that of their comrades.
A Smasher is content as long as he has something to pound until the lifeforce
is gone. Their enemies fear them, and rightly so, for a single soldier stands
hardly a chance against such a brute.
The mobile and deadly elven archers taught the trolls a lesson in the War of
Six Races. They would retreat quickly from an advancing horde and clear their
rows with a hail of arrows. And while the art of using bows, strings and catapults
still remains a mystery to the trolls, their raw strength gives them an alternative.
With their long arms, Throwers hurl massive, specially carved stones at their
enemies, whereby the stones by their weight alone cause massive damage. Initially,
the people of the light made fun of this primitive art of war, but when the first
stones began to rain down upon them, the mockery soon stopped.
With their two-handed clubs, Devastators can almost annihilate entire buildings
in a single blow. Once they have started taking an enemy settlement apart, almost
nothing can stop them. Devastators are slightly more cunning than their relatives,
but still far from being considered intelligent. Undeviatingly, they swing their
clubs with arms like trees, destroying anything they hit.
Bouncers are able withstand considerable damage – perhaps even more than they can dish out. In battle, their iron-clad armour
gives them an advantage over other trolls, who are usually equipped with only
simple leather protection.
They also have only simple clubs at their disposal, but Bouncers understand only
too well how to utilise them to cause the maximum destruction in enemy ranks.
Patience and many strong units are required to stop a Bouncer.
Like the Throwers, Hurlers are equipped only with stones – but while Throwers rain these stones down upon an enemy army, Hurlers produce
a veritable hailstorm, for they can throw stronger and farther than their comrades.
Only a well protected and suitably prepared army can withstand the such an onslaught.
Because Hurlers wear stronger armour than their brothers, they are not easy to
defeat in close combat. Hurlers have quick reactions and are particularly effective –anyone
wanting to defeat them will need all their strength.
The sight of a Destroyer, with his two iron-clad clubs, has caused many a brave
soldier to flee in terror. Destroyers are an imposing sight, even when just standing,
in battle, they can swing the clubs faster than the eye can blink.
Destroyers know neither fear nor mercy. They will unblinkingly attack any foe
or army, for they are well aware of their strength and the effective protection
their armour provides. They are more than dumb brutes with clubs – Destroyers
wield their weapons as if they had done little else in their lives. Which is
not far from the truth…
As mercilessly as trolls deal with their enemies, so their behaviour amongst
each other is also not particularly ginger. Those wanting to climb to a position
of power in the horde will do so over many a dead body. Only the strongest and
most unscrupulous trolls stand a chance of becoming a Champion. With a war hammer
forged of iron they go into battle, crushing enemies and buildings alike.
Their war-cry alone has a paralytic effect on an enemy army. When a soldier hears
the roar of a Champion, he knows that his end is near. And if he summons all
his courage to stand his ground and face this deadly challenge, he knows that
he has hardly a chance against a Champion.