a character reaches a certain level in an art of war, they automatically obtain
certain combat skills that extend their repertoire of attack options. Once they
have been used, however, these combat skills take a while to regenerate and get
ready for new action. They can therefore only be employed selectively. These skills
Berserk – For a short while, a unit causes heavy damage amongst its
enemies with its close-combat weapons.
Blessing – A unit can regenerate and re-obtain lost life points
by using a blessing.
Sanctuary – For a certain time, a unit is almost immune against
any kind of attack spells the enemies put on it.
Endurance– A skill that prolongs the life of a unit due to the
fact that for ten seconds, the unit suffers only little damage. In exchange,
however, that unit's ability to reduce its enemy's life energy is very limited.
Battle Cry – The rousing battle cry increases the motivation of
the unit that gives it, and that of up to ten allied units in the vicinity.
For a short while, these units are then able to inflict particularly heavy damage
on their enemies.
Support – This skill strengthens up to ten allied units in combat
by providing all of them with light healing so they can therefore hold out for
Protect – Like the "sanctuary" skill, this skill makes
a unit particularly resistant to any kind of magic, and this also includes up
to ten allied units.
Steadfastness – As with the "endurance" skill, a unit
suffers less damage, but at the same time takes away fewer life points from
its opponents. In this case, however, this skill includes up to ten allied units.
Hit the Target – The "hit the target" skill increases
the long-range weapon effectiveness for a short while – in this case,
each hit with a long-range weapon will inflict very high damage on an enemy.
Steel Skin – A steel skin makes the unit using this skill completely
immune against enemy long-range weapons for a short while.
Volley – This skill allows a unit to shoot off several projectiles
at once with a long-range weapon. For the volley to hit its mark, however, the
enemies must be in the same line of fire.