SpellForce - JoWooD Productions


Press about SpellForce
Press about BoW
Press about SotP


  Combat Light combat art Heavy combat art
  Ranged combat Combat skills Combat attributes

Combatback to top

This week's SpellForce update is all about the combat skills that every hero needs in order to survive in battle. Whether you aim to be a heavily armored knight or a nimble archer – thanks to the unique skill system you can fashion your avatar to your wishes. You can even provide them with a mixture of magic and combat skills. Therefore even magicians-to-be might consider it worth their while having a look at the numerous useful skills.

The world of SpellForce is full of dangers that the player can only tackle head-on. Hordes of bloodthirsty adversaries roam the country and destroy whoever gets in their way. Reinforced armor and well-forged weapons are all that stands between them and the righteous, who refine their weapon skills whenever they use their weapons.

Light combat artback to top

The light art of war includes swift weapons and armor that permits a high freedom of movement. A character must possess distinct dexterity and strength attributes to master the light art of war.

Piercing weapons – Allow your character to use daggers and similar simple stabbing weapons. This is important for skillful warriors as well as characters versed in magic.

Light blade weapons – Using small blade weapons enables a character to obtain sound close-combat skills. This category includes one-handed swords, short swords and axes.

Light blunt weapons – This skill improves the handling of one-handed cudgels, flails, scepters and staffs. The latter in particular is often used by those well-versed in magic.

Light armor – This does not hinder a fighter in moving with dexterity and agility. While not limiting their freedom of movement, it provides a good protection against attacks.

Heavy combat artback to top

A character needs a lot of strength and endurance to use the heavy art of war. It is about mastering the biggest and most powerful weapons, armor and shields. Only advanced characters are able to handle these weapons and carry this armor. This makes them particularly powerful and stalwart in fights.

Large blade weapons – These weapons boast the highest damage values of all. The big swords and axes can be one-handed or two-handed.

Large blunt weapons – Big striking weapons include one-handed and two-handed hammers, flails and combat staffs. These weapons can also be used by those versed in magic to inflict great damage on opponents in close combat.

Heavy armor – This specialization allows a character to wear even the heaviest and most massive armor to protect them from particularly severe attacks.

Shields – Carrying the best shields means having the highest possible protection from any kind of attack at close quarters or from a distance.

Ranged combatback to top

In long-distance fights, characters can use bows or crossbows to inflict damage on their enemies with projectiles. The character attributes required to master these weapons are high dexterity and sufficient strength.


– Bows can be mastered more easily than crossbows. Arrows can be shot at a high frequency and they have a particularly long range.

Crossbow – Crossbows require more strength and have a shorter range than bows. The penetration of the bolts shot by crossbows is particularly high. Therefore they are feared by poorly armored enemies.

Combat skillsback to top

If a character reaches a certain level in an art of war, they automatically obtain certain combat skills that extend their repertoire of attack options. Once they have been used, however, these combat skills take a while to regenerate and get ready for new action. They can therefore only be employed selectively. These skills are:

Berserk – For a short while, a unit causes heavy damage amongst its enemies with its close-combat weapons.

Blessing – A unit can regenerate and re-obtain lost life points by using a blessing.

Sanctuary – For a certain time, a unit is almost immune against any kind of attack spells the enemies put on it.

Endurance– A skill that prolongs the life of a unit due to the fact that for ten seconds, the unit suffers only little damage. In exchange, however, that unit's ability to reduce its enemy's life energy is very limited.

Battle Cry – The rousing battle cry increases the motivation of the unit that gives it, and that of up to ten allied units in the vicinity. For a short while, these units are then able to inflict particularly heavy damage on their enemies.

Support – This skill strengthens up to ten allied units in combat by providing all of them with light healing so they can therefore hold out for longer.

Protect – Like the "sanctuary" skill, this skill makes a unit particularly resistant to any kind of magic, and this also includes up to ten allied units.

Steadfastness – As with the "endurance" skill, a unit suffers less damage, but at the same time takes away fewer life points from its opponents. In this case, however, this skill includes up to ten allied units.

Hit the Target – The "hit the target" skill increases the long-range weapon effectiveness for a short while – in this case, each hit with a long-range weapon will inflict very high damage on an enemy.

Steel Skin – A steel skin makes the unit using this skill completely immune against enemy long-range weapons for a short while.

Volley – This skill allows a unit to shoot off several projectiles at once with a long-range weapon. For the volley to hit its mark, however, the enemies must be in the same line of fire.

Combat attributesback to top

A character's attributes and qualities define how they hold their own in combat situations, what protection they have and how effective their attacks are.

Strength – This attribute determines a character's fighting power. The higher this value, the more damage the enemy suffers when attacked.

Endurance – The higher the endurance value, the more life points a character can have.

Dexterity – The higher a character's dexterity value, the more likely it is that they can land a hit during an attack.

Agility – A particularly agile character is less likely to suffer a hit during an enemy attack.

Consequences of these attributes

The "dexterity" and "agility" attributes are the factors that determine whether an attack is successful or not. If the attacker is exceptionally dexterous and the attacked character's agility value is low, there is a particularly high likelihood that the attack will hit the target. In this case, the attacker's strength determines how many life points the attacked character loses.

If the dexterity attribute of the attacker is very low and the agility of the attacked character is very high, it is highly unlikely that the attack is successful. If the attack does not hit the target, the attacked character loses no life points and can perform a counter-attack instead.

Database is under maintenance, we will be back in few minutes!
Die Datenbank wird gewartet, bitte um ihr Verstšndnis!